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Guest 1,131 20th Jan, 2023
case 1: {
for (int client; i < 4; i++){
new weapon_index = -1;
while((weapon_index = GetPlayerWeaponSlot(client, slot)) != -1)
{
if(IsValidEntity(weapon_index))
{
RemovePlayerItem(client, weapon_index);
AcceptEntityInput(weapon_index, "kill");
}
}
}
GivePlayerItem(i, "weapon_flashbang");
GivePlayerItem(i, "weapon_smokegrenade");
GivePlayerItem(i, "weapon_hegrenade");
if(GetClientTeam(i) == CS_TEAM_CT)
GivePlayerItem(i, "weapon_incgrenade");
if(GetClientTeam(i) == CS_TEAM_T)
GivePlayerItem(i, "weapon_molotov");
CPrintToChat(i, "{darkred}[Discord] {green}Jako członek discord, otrzymałeś darmowy zestaw granatów");
}
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