case 1: { for (int client; i < 4; i++){ new weapon_index = -1; while((weapon_index = GetPlayerWeaponSlot(client, slot)) != -1) { if(IsValidEntity(weapon_index)) { RemovePlayerItem(client, weapon_index); AcceptEntityInput(weapon_index, "kill"); } } } GivePlayerItem(i, "weapon_flashbang"); GivePlayerItem(i, "weapon_smokegrenade"); GivePlayerItem(i, "weapon_hegrenade"); if(GetClientTeam(i) == CS_TEAM_CT) GivePlayerItem(i, "weapon_incgrenade"); if(GetClientTeam(i) == CS_TEAM_T) GivePlayerItem(i, "weapon_molotov"); CPrintToChat(i, "{darkred}[Discord] {green}Jako członek discord, otrzymałeś darmowy zestaw granatów"); }