focus = 0 talk_start = 0 target = 0 following = false attacking = false talk_state = 0 cname = '' vocation = 0 mainlevel = 50 function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Nara.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) cname = creatureGetName(cid) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Witam ' .. cname .. '! Jestes gotowy na przeznaczenie?') talk_state = 0 focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Momento rozmawiam z ' .. cname .. '!') elseif msgcontains(msg, 'bye') and focus == cid and getDistanceToCreature(cid) < 4 then selfSay('Narazie ' .. cname .. '!') talk_state = 0 focus = 0 talk_start = 0 elseif focus == cid then talk_start = os.clock() if talk_state == 0 then if msgcontains(msg, 'yes') or msgcontains(msg, 'tak') then -- wanna go to mainland level = getPlayerLevel(cname) if level >= mainlevel then selfSay('To swietnie kim chcesz byc na MainLand Sorcerer, Druid, Paladin czy moze Knight?') talk_state = 1 else selfSay('Ej noo ziomek na main idzie sie od ' .. mainlevel .. ' poziomu.') talk_state = 0 end else selfSay('Przyjdz jak bedziesz gotowy.') talk_state = 0 end elseif talk_state == 1 then -- telling vocation talk_state = 2 if msgcontains(msg, 'sorcerer') then selfSay('Na pewno sorcerer! Jestes tego pewien?') vocation = 1 elseif msgcontains(msg, 'druid') then selfSay('Na pewno druid! Jestes tego pewien?') vocation = 2 elseif msgcontains(msg, 'paladin') then selfSay('Na pewno paladin! Jestes tego pewien?') vocation = 3 elseif msgcontains(msg, 'knight') then selfSay('Na pewno knight! Jestes tego pewien?') vocation = 4 else selfSay('Wybacz, ale mamy tylko tu 4 profesje.') vocation = 0 talk_state = 1 end elseif talk_state == 2 then -- confirming vocation if msgcontains(msg, 'yes') or msgcontains(msg, 'tak') then selfSay('No to git mamy juz profesje teraz mozemy isc na MainLand? Czy jestes tego pewien?') talk_state = 3 else selfSay('Jaka bys chcial zostac profesja na MainLand?') talk_state = 1 end elseif talk_state == 3 then -- telling city name if msgcontains(msg, 'yes') or msgcontains(msg, 'tak') then selfSay('Powodzenia na MainLand!') setPlayerVocation(cid,vocation) setPlayerMasterPos(cid,160,54,7) selfSay('/send ' .. cname .. ', 160 54 7') talk_state = 0 focus = 0 talk_start = 0 else selfSay('Wybacz albo chcesz isc na MainLand albo nie? Decyduj [tak] lub [nie].') talk_state = 3 end end end end function onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Nastepny prosze...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Narazie.') focus = 0 end end end