Untitled - MARKUP 3.02 KB
                                
                                    local josefiksProgressUI = setupUI([[
Panel
  id: progressBox
  font: verdana-11px-rounded
  width: 192
  height: 70
  text-offset: 24 5
  text-align: right
  margin-bottom: 14
  anchors.right: parent.right
  anchors.top: parent.top
  image-source: /images/ui/miniwindow
  image-border: 4
  image-border-top: 24
  image-border-bottom: 4
  padding-top: 2
  padding-left: 10
  padding-right: 10

  MenuLabel
    id: playerName
    color: white
    anchors.top: parent.top
    anchors.left: parent.left
    anchors.right: parent.right
    text-align: center
    !text: tr('N/A')

  MenuLabel
    id: playerLevel
    color: #FFD542
    margin-top: 10
    anchors.top: prev.bottom
    anchors.left: parent.left
    anchors.right: parent.right
    !text: tr('Level: N/A')

  MenuLabel
    id: playerMagicLevel
    color: #6BDCFF
    anchors.top: prev.bottom
    anchors.left: parent.left
    anchors.right: parent.right
    !text: tr('Magic Level: N/A')

  MenuLabel
    id: playerStamina
    color: #3498DB
    anchors.top: prev.bottom
    anchors.left: parent.left
    anchors.right: parent.right
    !text: tr('Stamina: N/A')
]], modules.game_interface.getMapPanel())
local maxGainsCount = 30
local expGains = {}
local gain = 0
local lastLvl = player:getLevel()
local lastLvlPercent = player:getLevelPercent()
if not storage["lvlPerHour"] then storage["lvlPerHour"] = { value = 0 } end
function initJosefiksProgressUI()
  lvlPercent = player:getLevelPercent()
  lvlPercentGain = (lvlPercent - lastLvlPercent + 100) % 100
  local lvl = player:getLevel()
  lvlGain = lvl - lastLvl
  gain = lvlPercentGain / 100
  if lvlGain > 1 then gain = gain + lvlGain - 1 end
  lastLvl = lvl
  lastLvlPercent = lvlPercent
  table.insert(expGains, 1, gain)
  if table.getn(expGains) > maxGainsCount then table.remove(expGains) end
  sum = 0
  for _, v in pairs(expGains) do sum = sum + v end
  levelPerHour = 2 * 60 * sum / table.getn(expGains)
  storage["lvlPerHour"].value = levelPerHour
  josefiksProgressUI.playerName:setText(player:getName())
  josefiksProgressUI.playerLevel:setText(string.format("Level: %i [%i%%][%.2f Lv/H]", lvl, lvlPercent, levelPerHour))
  josefiksProgressUI.playerMagicLevel:setText(string.format("Magic Level: %i [%i%%]", player:getMagicLevel(), player:getMagicLevelPercent()))
  josefiksProgressUI.playerStamina:setText(string.format("Stamina: %.2d:%.2d [%i%%]", math.floor(player:getStamina() / 60), math.floor(player:getStamina() % 60), math.floor(100 * player:getStamina() / (42 * 60))))
  if player:getStamina() / 60 > 40 then
    josefiksProgressUI.playerStamina:setColor('#72FF66')
  elseif player:getStamina() / 60 < 40 then
    josefiksProgressUI.playerStamina:setColor('#FF8C4B')
  else
    josefiksProgressUI.playerStamina:setColor('#FF4545')
  end
end
initJosefiksProgressUI()
macro(3 * 10000, function()
  initJosefiksProgressUI()
end)
                                
                            

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