Untitled - MARKUP 3.71 KB
                                
                                    focus = 0
talk_start = 0
target = 0
following = false
attacking = false
talk_state = 0
cname = ''
vocation = 0
mainlevel = 50

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Nara.')
          focus = 0
          talk_start = 0
  	end
end


function onCreatureTurn(creature)

end
function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
  	cname = creatureGetName(cid)
	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  		selfSay('Witam ' .. cname .. '! Jestes gotowy na przeznaczenie?')
  		talk_state = 0
  		focus = cid
  		talk_start = os.clock()

	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Momento rozmawiam z ' .. cname .. '!')

  	elseif msgcontains(msg, 'bye') and focus == cid and getDistanceToCreature(cid) < 4 then
 		selfSay('Narazie ' .. cname .. '!')
 		talk_state = 0
 		focus = 0
 		talk_start = 0  	elseif focus == cid then
		talk_start = os.clock()  		if talk_state == 0 then
			if msgcontains(msg, 'yes') or msgcontains(msg, 'tak') then		-- wanna go to mainland
  				level = getPlayerLevel(cname)

  				if level >= mainlevel then
 					selfSay('To swietnie kim chcesz byc na MainLand Sorcerer, Druid, Paladin czy moze Knight?')
 					talk_state = 1
  				else
  					selfSay('Ej noo ziomek na main idzie sie od ' .. mainlevel .. ' poziomu.')
 					talk_state = 0
  				end
 			else
 				selfSay('Przyjdz jak bedziesz gotowy.')
 				talk_state = 0
 			end

 		elseif talk_state == 1 then		-- telling vocation
 			talk_state = 2

 			if msgcontains(msg, 'sorcerer') then
 				selfSay('Na pewno sorcerer! Jestes tego pewien?')
 				vocation = 1
 			elseif msgcontains(msg, 'druid') then
 				selfSay('Na pewno druid! Jestes tego pewien?')
 				vocation = 2
 			elseif msgcontains(msg, 'paladin') then
 				selfSay('Na pewno paladin! Jestes tego pewien?')
 				vocation = 3
 			elseif msgcontains(msg, 'knight') then
 				selfSay('Na pewno knight! Jestes tego pewien?')
 				vocation = 4
 			else
 				selfSay('Wybacz, ale mamy tylko tu 4 profesje.')
 				vocation = 0
 				talk_state = 1
 			end

 		elseif talk_state == 2 then		-- confirming vocation
 			if msgcontains(msg, 'yes') or msgcontains(msg, 'tak') then
 				selfSay('No to git mamy juz profesje teraz mozemy isc na MainLand? Czy jestes tego pewien?')
 				talk_state = 3
 			else
 				selfSay('Jaka bys chcial zostac profesja na MainLand?')
 				talk_state = 1
 			end

 		elseif talk_state == 3 then		-- telling city name
 			if msgcontains(msg, 'yes') or msgcontains(msg, 'tak') then
 				selfSay('Powodzenia na MainLand!')
 				setPlayerVocation(cid,vocation)
 				setPlayerMasterPos(cid,160,54,7)
 				selfSay('/send ' .. cname .. ', 160 54 7')

 				talk_state = 0
 				focus = 0
 				talk_start = 0
 			else
 				selfSay('Wybacz albo chcesz isc na MainLand albo nie? Decyduj [tak] lub [nie].')
 				talk_state = 3
 			end
  		end
  	end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
  	if (os.clock() - talk_start) > 45 then
  		if focus > 0 then
  			selfSay('Nastepny prosze...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Narazie.')
 			focus = 0
 		end
 	end
end
                                
                            

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