Untitled - CPP 0.46 KB
                                
                                    public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
{
	int client = GetClientOfUserId(GetEventInt(event, "userid"));
    if(!client)
        return Plugin_Continue;

    if (g_bVerified[client]){
        Shop_GiveClientCredits(client, credits);
		CPrintToChat(client, "{darkred}[Discord] {green}Jako członek discord, otrzymałeś dodatkowe 2 kredyty za zabicie.");
	}
    return Plugin_Continue;
}
                                
                            

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