public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(!client)
return Plugin_Continue;
if (g_bVerified[client]){
Shop_GiveClientCredits(client, credits);
CPrintToChat(client, "{darkred}[Discord] {green}Jako członek discord, otrzymałeś dodatkowe 2 kredyty za zabicie.");
}
return Plugin_Continue;
}
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