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Guest 470 4th Jan, 2023
--Description: A macro to follow players through stairs, doors, ladders, sewer gates and some other things.
--A message error appears on the log, but other than that everything seems to run well... save for the eventual hiccups.
--ATTENTION: It might not work if multiple "use objects" that lead to different paths are near eachother.
Follow = macro(1000,"Follow",function()
nome = storage.followLeader
end)
UI.Label("Follow Player:")
addTextEdit("playerToFollow", storage.followLeader or "Heeey", function(widget, text)
storage.followLeader = text
target = tostring(text)
end)
nome = storage.followLeader
pos_p = player:getPosition()
p = getCreatureByName(nome)
onCreaturePositionChange(function(creature, newPos, oldPos)
if Follow.isOn() then
if creature:getName()==player:getName() and getCreatureByName(nome) == nil and newPos.z>oldPos.z then
say('exani tera')
for i = -1,1 do
for j = -1,1 do
local useTile = g_map.getTile({x=posx()+i,y=posy()+j,z=posz()})
g_game.use(useTile:getTopUseThing())
end
end
end
if creature:getName()==nome then
if newPos==nil then
lastPos = oldPos
schedule(200,function()
autoWalk(oldPos)
end)
schedule(1000,function()
for i = -1,1 do
for j = -1,1 do
local useTile = g_map.getTile({x=posx()+i,y=posy()+j,z=posz()})
g_game.use(useTile:getTopUseThing())
end
end
end)
end
if oldPos.z == newPos.z then
schedule(300,function()
local useTile = g_map.getTile({x=oldPos.x,y=oldPos.y,z=oldPos.z})
topThing = useTile:getTopThing()
if not useTile:isWalkable() then
use(topThing)
end
end)
autoWalk({x=oldPos.x,y=oldPos.y,z=oldPos.z})
else
lastPos = oldPos
autoWalk(oldPos)
for i = 1,6 do
schedule(i*200,function()
autoWalk(oldPos)
if getDistanceBetween(pos(), oldPos) == 0 and (posz()>newPos.z and getCreatureByName(nome) == nil) then
say('exani tera')
end
end)
end
local useTile = g_map.getTile({x=newPos.x,y=newPos.y-1,z=oldPos.z})
g_game.use(useTile:getTopUseThing())
end
end
end
end)
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