// SourceMod Configuration File // This file is automatically executed by SourceMod every mapchange. // Specifies how admin activity should be relayed to users. Add up the values // below to get the functionality you want. // 1: Show admin activity to non-admins anonymously. // 2: If 1 is specified, admin names will be shown. // 4: Show admin activity to admins anonymously. // 8: If 4 is specified, admin names will be shown. // 16: Always show admin names to root users. // -- // Default: 13 (1+4+8) sm_show_activity 13 // Specifies whether menu sounds are enabled for menus created by SourceMod. // Menu sounds can be further configured in addons/sourcemod/configs/core.cfg. // -- // Default: 1 sm_menu_sounds 1 // Specifies how long of a delay, in seconds, should be used in between votes // that are "public" or can be spammed. Whether or not this delay is obeyed // is dependent on the menu/command. // -- // Default: 30 sm_vote_delay 30 // Default datetime formatting rules when displaying to clients. // For full options, see: strftime // -- // Default: %m/%d/%Y - %H:%M:%S // 12 hour format: %m/%d/%Y - %I:%M:%S %p sm_datetime_format "%m/%d/%Y - %H:%M:%S" // Sets how SourceMod should check immunity levels when administrators target // each other. // 0: Ignore immunity levels (except for specific group immunities). // 1: Protect from admins of lower access only. // 2: Protect from admins of equal to or lower access. // 3: Same as 2, except admins with no immunity can affect each other. // -- // Default: 1 sm_immunity_mode 1 // Sets how many seconds SourceMod should adjust time values for incorrect // server clocks. This can be positive or negative and will affect every // system time in SourceMod, including logging stamps. // -- // Default: 0 sm_time_adjustment 0 // Specifies the amount of time that is allowed between chat messages. This // includes the say and say_team commands. If a client sends a message faster // than this time, they receive a flood token. When the client has accumulated // 3 or more tokens, a warning message is shown instead of the chat message. // -- // Requires: antiflood.smx // Default: 0.75 sm_flood_time 0.75 // Specifies how the reserved slots plugin operates. Valid values are: // 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots. // 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and // no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved // slots always remains free. The only situation where the reserved slot(s) can become properly occupied is // if the server is full with reserve slot access clients. // -- // Requires: reservedslots.smx // Default: 0 sm_reserve_type 1 // Specifies the number of reserved player slots. Users with the reservation // admin flag set will be able to join the server when there are no public slots // remaining. If someone does not have this flag, they will be kicked. // (Public slots are defined as: maxplayers - number of reserved slots) // -- // Requires: reservedslots.smx // Default: 0 sm_reserved_slots 2 // Specifies whether or not reserved slots will be hidden (subtracted from max // slot count). Valid values are 0 (Visible) or 1 (Hidden). // -- // Requires: reservedslots.smx // Default: 0 sm_hide_slots 2 // Specifies whether or not non-admins can send messages to admins using // say_team @. Valid values are 0 (Disabled) or 1 (Enabled) // -- // Requires: basechat.smx // Default: 1 sm_chat_mode 1 // Specifies whether or not "timeleft" will automaticly be triggered every // x seconds. Valid values are 0 (Disabled) to 1800 seconds. // -- // Requires: basetriggers.smx // Default: 0 sm_timeleft_interval 0 // Specifies whether or not chat triggers are broadcast to the server or just // the player who requested the info trigger. Valid values are 0 (Disabled) or // 1 (Enabled) // -- // Requires: basetriggers.smx // Default: 1 sm_trigger_show 1 // Specifies whether or not to display vote progress to clients in the // "hint" box (near the bottom of the screen in most games). // Valid values are 0 (Disabled) or 1 (Enabled). // -- // Default: 0 sm_vote_progress_hintbox 0 // Specifies whether or not to display vote progress to clients in the // chat area. Valid values are 0 (Disabled) or 1 (Enabled). // -- // Default: 0 sm_vote_progress_chat 0 // Specifies whether or not to display vote progress in the server console. // Valid values are 0 (Disabled) or 1 (Enabled). // -- // Default: 0 sm_vote_progress_console 0 // Specifies whether or not to display vote progress to clients in the // client console. Valid values are 0 (Disabled) or 1 (Enabled). // -- // Default: 0 sm_vote_progress_client_console 0