-------- config.lua -------- -- Config file for OTServ -- ---------------------------- allowbotngaddons = "true" mlvlbug = "true" -- Czy ots ma nasluchiwac na jednym ip czy na wszystkich(domyslnie) bindonlyconfigured = "true" expringbug = "true" -- data directory location datadir = "data/" -- map location map = "data/world/Evolutions.otbm" -- mapkind -- options: OTBM for binary map, XML for OTX map mapkind = "OTBM" -- map store location (for XML only) mapstore = "data/world/Evolutions-mapstore.xml" -- house store location (for XML only) housestore = "data/world/Evolutions-housestore.xml" -- bans storage (for XML only) banIdentifier = "data/bans.xml" -- server name servername = "SD OTS 7.92" -- server location location = "Poland" -- server ip (the ip that server listens on) ip = "94.23.91.147" -- server port (the port that server listens on) port = "7171" -- server url url = "http://sdots.pl/" -- server owner name ownername = "GOD Puma" -- server owner email owneremail = "sdots@gmail.com" -- world type -- options: pvp, no-pvp, pvp-enforced worldtype = "pvp" -- exhausted time in ms (1000 = 1 second) exhausted = 1000 -- exhausted time in ms for non-aggressive spells (1000 = 1 second) exhaustedheal = 1000 -- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second) exhaustedadd = 200 -- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) pzlocked = 60*1000 -- house rent period -- options: daily, weekly, monthly houserentperiod = "weekly" -- motd (the message box that you sometimes get before you choose characters) motd = "Welcome to SD Ots 7.92. Please choose your character." motdnum = "1" -- login message loginmsg = "" -- how many logins attempts until ip is temporary disabled -- set to 0 to disable logintries = 0 -- how long the retry timeout until a new login can be made (without disabling the ip) retrytimeout = 60*1000 -- how long the player need to wait until the ip is allowed again logintimeout = 0 -- allow clones (multiple logins of the same char) -- options: 0 (no), 1 (yes) allowclones = 0 -- max number of players allowed maxplayers = "333" -- SQL type -- options: mysql, sqlite sql_type = "mysql" --- MySQL part (ignore if you are using SQLite) sql_host = "localhost" sql_user = "chujcujchuj" sql_pass = "chujcujchuj" sql_db = "sdots" --- SQLite part (ignore if you are using MySQL) sqlite_db = "db.s3db" ------------------------------------------------------------------------------------------------- ---------------------------- Evolutions Basic Configuration ---------------------------- ------------------------------------------------------------------------------------------------- -- world name (shows in the character list) worldname = "SD-OTS" -- time to save the server (default = 5) autosave = 60 -- do you want to enable cap system? (yes/no) capsystem = "yes" -- anti-afk - maximum idle time to kick player (1 = 1min) kicktime = 15 -- how many summons player can have maxsummons = 2 -- maximum items in depot maxdepotitems = 5000 -- learn spells (yes/no) learnspells = "no" -- do you want everyone to have premium freepremium = "yes" -- remove ammunation? (bolts/arrows) removeammunation = "no" -- remove rune charges? (sd/hmm/gfb) removerunecharges = "yes" -- use item hotkeys? (yes/no) itemhotkeys = "yes" -- shoot trough battle window on players? (yes/no) battlewindowplayers = "yes" -- use account manager? (yes/no) accountmanager = "no" -- summon follows master everywhere summonsfollow = "no" -- allow outfit change outfitchange = "yes" -- damage to players with the same feet feetdamage = "yes" -- guild system type (SQL only)(ingame/online) -- online guild system requires the latest Swelia AAC guildsystem = "online" ------------------------------------------------------------------------------------- ----------------------------------- Multipliers ----------------------------------- ------------------------------------------------------------------------------------- -- experience multiplier (how much faster you got exp from monsters) expmul = 7 -- experience multiplier for pvp-enforced (how much faster you got exp from players) expmulpvp = 5 -- monster lootrating (how much faster you get items from monsters) lootmul = 2 -- skill multiplier (another multiplier in data/vocations.xml) skillmul = 10 -- manaspent multiplier (another multiplier in data/vocations.xml) manamul = 6 -- how many monsters spawn at a time in 1 spawn spawnmul = 4 -- Price for each SQM when buying a house houseprice = 10000 -- level to buy a house houselevel = 200 -- maximum death entries per player maxdeathentries = 10 -- max message buffer (default = 4) -- how fast you get muted messagebuffer = 4 -- minimum action interval (default = 200) minactioninterval = 200 -- protection for those under this level protectionlimit = 50 -- critical damage and chance {chance, extra damage percent} criticaldamage = {"0", "0"} --------------------------------------------------------------------------------------- -------------------------- Skull System configuration ------------------------- --------------------------------------------------------------------------------------- -- time to lose a white skull (1 = 1 minute) whitetime = 8 -- time to lose one frag (1 = 1 minute) fragtime = 4*60 -- ban unjust, how many frags you need to get banned (1 = 1 frag) banunjust = 30 -- red skull unjust, how many frags you need to get a red skull (1 = 1 frag) redunjust = 21 -- bantime, for how long the player is banned (1 = 1 hour) bantime = 2*24 -------------------------------------------------------------------------------------- ------------------------------- GM access rights -------------------------------- -------------------------------------------------------------------------------------- -- access to walk into houses and open house doors accesshouse = 4 -- access to login without waiting in the queue or when server is closed accessenter = 3 -- access to ignore damage, exhaustion, cap limit and be ignored by monsters accessprotect = 3 -- access to broadcast messages and talk in colors (#c blabla - in public channels) accesstalk = 2 -- access to move distant items from/to distant locations accessremote = 5 -- access to see id and position of the item you are looking at accesslook = 3 --Czy Mozna uzywac czarow typu energy wave przez "solid fields" czyli np prez (magic walle) spellsthrusolidfields = "false" --Szybkosc Pusha Po Ilu Milisekundach Gracz Ma Zostac Przepchniety. pushspeed = "1000" -- Restarter Godzina O Ktorej Ma Nastapic Restart Serwera.. Jesli false Restart Bedzie Wylaczony restarting = "false" -- Czy Ma Sie Dac Bugowac MLV Jesli True Wtedy Bugowanie Bedzie Mozliwe mlvlbug = "true" -- Best Fraggers True=Wlaczony False=Wylaczony. Do Dzialania Wymagana Jest Struktura Bazy Danych.. bestfraggersenabled = "true" -- Wlaczanie Dymkow.. Jesli True Dymki Beda Widoczne puffenabling = "false" -- Jesli True Wtedy Niebedzie Mozna Pisac Do GMOW blockpmtogms = "false" -- Jesli True Task System Bedzie Wlaczony taskenable = "false" -- Typ Nabijania Fragow. |mostdmg=Osoba Ktora Zadala Najwiecej Obrazen(Domyslnie)|lasthit=Kto Dobil Potwora| tasksystem = "mostdmg" housetimeout = 0 bindonlyconfigured = "true" templeletter = 1 rsap = "14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113" rsaq = "7630979195970404721891201847792002125535401292779123937207447574596692788513647179235335529307251350570728407373705564708871762033017096809910315212884101" rsad = "46730330223584118622160180015036832148732986808519344675210555262940258739805766860224610646919605860206328024326703361630109888417839241959507572247284807035235569619173792292786907845791904955103601652822519121908367187885509270025388641700821735345222087940578381210879116823013776808975766851829020659073" hook_max_line_buffer = 60 hooksay = 0 testint = 1 otserv_db_enabled = 1 hookbroadcast = 1 otserv_shutdown = 30 ban15_time = 15 clean_houses_time = 30 clean_houses_pacc = 1 ----- BY VENA CONFIG ------- orange_spells_style = 1 -- Jeśli 1 to czary bedą na pomarańczowo. Jeśli na 0 to czary będą normalne. NoDisableBlockRespawn = 0