public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(GetEventInt(event, "userid")); if(!client) return Plugin_Continue; if (g_bVerified[client]){ Shop_GiveClientCredits(client, credits); CPrintToChat(client, "{darkred}[Discord] {green}Jako członek discord, otrzymałeś dodatkowe 2 kredyty za zabicie."); } return Plugin_Continue; }