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Guest 135 31st Mar, 2022

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                         // ==UserScript==
// @name         AntyDuch by SM
// @namespace    http://tampermonkey.net/
// @version      0.28
// @description  https://discord.gg/hPQNfNR
// @author       MiensnyTrzaski
// @match        *://*.margonem.pl/
// @exclude      https://www.margonem.pl/
// @grant        none
// ==/UserScript==

var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};


var classHandler; //Wiem bebe sprawa


var heroLife = /** @class */ (function () {
    function heroLife() {
        this.heroX = hero.x;
        this.heroY = hero.y;
        this.back = false;
    }
    heroLife.prototype.goTo = function (x, y) {
        var off = $("#ground").offset();
        var newObj = {
            clientX: (x << 5) + off.left,
            clientY: (y << 5) + off.top
        };
        hero.mClick(newObj);
    };
    heroLife.prototype.hasCollision = function (x, y) {
        return map.col[map.x * y + x] === "1" ? true : false;
    };
    heroLife.prototype.findFreeCoords = function () {
        var myCoords = [[this.heroX + 1, this.heroY], [this.heroX - 1, this.heroY], [this.heroX, this.heroY + 1], [this.heroX, this.heroY - 1]], allCoords = [];
        for (var _i = 0, myCoords_1 = myCoords; _i < myCoords_1.length; _i++) {
            var i = myCoords_1[_i];
            if (!this.hasCollision(i[0], i[1])) {
                allCoords.push(i);
            }
        }
        console.log(allCoords);
        return allCoords;
    };
    heroLife.prototype.nextPos = function () {
        return this.back ? [[this.heroX, this.heroY]] : this.findFreeCoords();
    };
    heroLife.prototype.sleep = function (s) {
        return new Promise(function (res) { return setTimeout(function () { return res(1); }, s); });
    };
    heroLife.prototype.wakeUp = function () {
        return __awaiter(this, void 0, void 0, function () {
            var dest, i;
            return __generator(this, function (_a) {
                switch (_a.label) {
                    case 0:
                        dest = this.nextPos();
                        console.log(dest);
                        return [4 /*yield*/, this.sleep(Math.floor(Math.random() * (3e3 - 1e3) + 1e3))];
                    case 1:
                        _a.sent();
                        console.log(dest);
                        i = 0;
                        _a.label = 2;
                    case 2:
                        if (!(i < dest.length)) return [3 /*break*/, 5];
                        if (!hero.stasis) {
                            this.back = this.back ? false : true;
                            return [2 /*return*/];
                        }
                        console.log(dest[i]);
                        this.goTo(dest[i][0], dest[i][1]);
                        return [4 /*yield*/, this.sleep(1000)];
                    case 3:
                        _a.sent();
                        _a.label = 4;
                    case 4:
                        i++;
                        return [3 /*break*/, 2];
                    case 5:
                        if (!hero.stasis) {
                            this.back = this.back ? false : true;
                            return [2 /*return*/];
                        }
                        location.reload();
                        return [2 /*return*/];
                }
            });
        });
    };
    return heroLife;
}());
setTimeout(function () {
    (function (oldFun) {
        parseInput = function (a, b, c) {
            oldFun(a, b, c);
            if (isset(a.h) && a.h.hasOwnProperty('stasis') && a.h.stasis && !g.battle && !g.dead) {
                if (!classHandler)
                    classHandler = new heroLife();
                classHandler.wakeUp();
            }
        };
        if (hero.stasis && !classHandler) {
            classHandler = new heroLife();
            classHandler.wakeUp();
        }
    })(parseInput);
}, 1e4);
                      
                                       
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