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Guest 87 6th Feb, 2025
local dropItems = { 3031, 3035 }
local maxStackedItems = 10
local dropDelay = 600
gpAntiPushDrop = macro(dropDelay , "Anti-Push", function ()
antiPush()
end)
onPlayerPositionChange(function()
antiPush()
end)
function antiPush()
if gpAntiPushDrop:isOff() then
return
end
local tile = g_map.getTile(pos())
if tile and tile:getThingCount() < maxStackedItems then
local thing = tile:getTopThing()
if thing and not thing:isNotMoveable() then
for i, item in pairs(dropItems) do
if item ~= thing:getId() then
local dropItem = findItem(item)
if dropItem then
g_game.move(dropItem, pos(), 2)
end
end
end
end
end
end
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