Untitled - CPP 0.85 KB
                                
                                    case 1: {
					for (int client; i < 4; i++){
							new weapon_index = -1;
							while((weapon_index = GetPlayerWeaponSlot(client, slot)) != -1)
							{
								if(IsValidEntity(weapon_index))
								{
									RemovePlayerItem(client, weapon_index);
									AcceptEntityInput(weapon_index, "kill");
								}
							}
						}
					GivePlayerItem(i, "weapon_flashbang");
					GivePlayerItem(i, "weapon_smokegrenade");
					GivePlayerItem(i, "weapon_hegrenade");
					if(GetClientTeam(i) == CS_TEAM_CT) 
					GivePlayerItem(i, "weapon_incgrenade");
					if(GetClientTeam(i) == CS_TEAM_T)
					GivePlayerItem(i, "weapon_molotov");
					CPrintToChat(i, "{darkred}[Discord] {green}Jako członek discord, otrzymałeś darmowy zestaw granatów");
				}
                                
                            

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