Untitled
Guest 194 13th Apr, 2024
setDefaultTab("Main")
UI.Separator()
macro(200, "UE Spell", function()
local isSafe = true;
local specAmount = 0
for i,mob in ipairs(getSpectators()) do
if (mob:isPlayer() and player:getName() ~= mob:getName()) then
isSafe = false;
end
if (getDistanceBetween(player:getPosition(), mob:getPosition()) <= storage.distanceUe and mob:isMonster()) then
specAmount = specAmount + 1
end
end
if safeMacro.isOn() then
if specAmount >= 1 then
if isSafe then
say(storage.ue)
else
if not g_game.isAttacking() then return end
temp = string.sub(storage.ifplayer, 1, 1)
local target = g_game.getAttackingCreature()
if tonumber(temp) then
useWith(tonumber(storage.ifplayer), target)
else
say(storage.ifplayer)
end
end
end
else
if (specAmount >= 1) then
say(storage.ue)
end
end
end)
UI.Label("Obszarowy Spell")
UI.TextEdit(storage.ue or "Spell", function(widget, text)
storage.ue = text
end)
UI.Label("Zasieg ue")
UI.TextEdit(storage.distanceUe or "Ilosc kratek", function(widget, text)
storage.distanceUe = tonumber(text)
end)
safeMacro = macro(100, "Nie bije przy ludziach", function() end)
UI.Label("ID runy lub Spell jesli gracz")
UI.TextEdit(storage.ifplayer or "ID lub Spell", function(widget, text)
storage.ifplayer = text
end)
macro(10, "Target rune/Spell", function()
if g_game.isAttacking() then
temp = string.sub(storage.target, 1, 1)
local target = g_game.getAttackingCreature()
if tonumber(temp) then
useWith(tonumber(storage.target), target)
else
say(storage.target)
end
end
end)
UI.Label("ID runy lub Spell")
UI.TextEdit(storage.target or "ID lub Spell", function(widget, text)
storage.target = text
end)
setDefaultTab("HP")
macro(1, "Leczenie HP spells", function()
local dataSpell = string.split(storage.healingSpells, ",")
local dataHeal = string.split(storage.healingPercents, ",")
if hppercent() < tonumber(dataHeal[1]) then
say(dataSpell[1])
elseif hppercent() < tonumber(dataHeal[2]) then
say(dataSpell[2])
elseif hppercent() < tonumber(dataHeal[3]) then
say(dataSpell[3])
end
end)
UI.Label("Healing spelle po przecinku")
UI.TextEdit(storage.healingSpells or "Exura San,Exura Vita,Exura Gran", function(widget, text)
storage.healingSpells = text
end)
UI.Label("Wartosci po przecinku")
UI.TextEdit(storage.healingPercents or "50,70,90", function(widget, text)
storage.healingPercents = text
end)
UI.Separator()
macro(1, "Leczenie HP Spell", function()
if hppercent() < storage.hpSpellPer then
say(storage.hpSpell)
end
end)
UI.Label("Spell do leczenia")
UI.TextEdit(storage.hpSpell or "Heal Spell", function(widget, text)
storage.hpSpell = text
end)
UI.Label("Leczy ponizej %")
UI.TextEdit(storage.hpSpellPer or "Ilosc", function(widget, text)
storage.hpSpellPer = tonumber(text)
end)
UI.Separator()
macro(1, "Leczenie HP Potion", function()
if hppercent() <= storage.hpPotionPer then
useWith(storage.hpPotion, player)
delay(1000)
end
end)
UI.Label("Potion do leczenia HP")
UI.TextEdit(storage.hpPotion or "Heal Potion ID", function(widget, text)
storage.hpPotion = tonumber(text)
end)
UI.Label("Leczy ponizej %")
UI.TextEdit(storage.hpPotionPer or "Ilosc", function(widget, text)
storage.hpPotionPer = tonumber(text)
end)
UI.Separator()
macro(1, "Leczenie Many", function()
if hppercent() > storage.hpAbovePer then
if manapercent() < storage.mpPotionPer then
if TargetBot.isOn() then
if not looting then
useWith(storage.mpPotion, player)
delay(1000)
end
else
useWith(storage.mpPotion, player)
delay(1000)
end
end
end
end)
UI.Label("Potion do leczenia Many")
UI.TextEdit(storage.mpPotion or "Mana Potion ID", function(widget, text)
storage.mpPotion = tonumber(text)
end)
UI.Label("Leczy ponizej % Many")
UI.TextEdit(storage.mpPotionPer or "Ilosc", function(widget, text)
storage.mpPotionPer = tonumber(text)
end)
UI.Label("Leczy POWYZEJ % HP")
UI.TextEdit(storage.hpAbovePer or "Ilosc", function(widget, text)
storage.hpAbovePer = tonumber(text)
end)
UI.Separator()
macro(1, "Mega Hur", function()
if (not hasHaste() and hppercent() >= storage.hpSpellPer) then
say(storage.hasteSpell)
elseif (hppercent() < storage.hpSpellPer and isParalyzed()) then
say(storage.hasteSpell)
end
end)
UI.Label("Haste Spell")
UI.TextEdit(storage.hasteSpell or "Spell na haste", function(widget, text)
storage.hasteSpell = text
end)
UI.Separator()
local m = macro(10, "Utamo Vita", function()
if hasManaShield() then return end
say(storage.manaShield)
end)
macro(15000, "", function()
if m.isOff() then return end
say(storage.manaShield)
end)
UI.Label("Manashield spell:")
UI.TextEdit(storage.manaShield or "utamo vita", function(widget, newText)
storage.manaShield = newText
end)
UI.Separator()
macro(1, "Utito Tempo", function()
if hppercent() >= 90 and hasHaste() and not hasPartyBuff() then
say(storage.buffSpell)
end
end)
UI.Label("Spell na buffa")
UI.TextEdit(storage.buffSpell or "Utito Tempo", function(widget, text)
storage.buffSpell = text
end)
UI.Separator()
macro(10, "Exeta Res", function()
if getMonsters(1, 0) >= 1 then
say("exeta res")
delay(3000)
end
end)
UI.Separator()
local up = "Up"
local down = "Down"
local right = "Right"
local left = "Left"
dodgeDash = macro(10000000, "Dodge", function() end)
local function fullUp()
for i = 5, 1, -1 do
local pos = {x = posx(), y = posy()-i, z = posz()}
local tile = g_map.getTile(pos)
if tile and tile:isWalkable() then
local path = findPath(player:getPosition(), pos, 30, {ignoreNonPathable=true, ignoreCreatures=false, precision=0})
if path then
local tile = g_map.getTile(pos)
g_game.autoWalk(path, {x=0,y=0,z=0})
return
end
end
end
end
local function fullRight()
for i = 7, 1, -1 do
local pos = {x = posx()+i, y = posy(), z = posz()}
local tile = g_map.getTile(pos)
if tile and tile:isWalkable() then
local path = findPath(player:getPosition(), pos, 30, {ignoreNonPathable=true, ignoreCreatures=false, precision=0})
if path then
local tile = g_map.getTile(pos)
g_game.autoWalk(path, {x=0,y=0,z=0})
return
end
end
end
end
local function fullDown()
for i = 5, 1, -1 do
local pos = {x = posx(), y = posy()+i, z = posz()}
local tile = g_map.getTile(pos)
if tile and tile:isWalkable() then
local path = findPath(player:getPosition(), pos, 30, {ignoreNonPathable=true, ignoreCreatures=false, precision=0})
if path then
local tile = g_map.getTile(pos)
g_game.autoWalk(path, {x=0,y=0,z=0})
return
end
end
end
end
local function fullLeft()
for i = 7, 1, -1 do
local pos = {x = posx()-i, y = posy(), z = posz()}
local tile = g_map.getTile(pos)
if tile and tile:isWalkable() then
local path = findPath(player:getPosition(), pos, 30, {ignoreNonPathable=true, ignoreCreatures=false, precision=0})
if path then
local tile = g_map.getTile(pos)
g_game.autoWalk(path, {x=0,y=0,z=0})
return
end
end
end
end
local function executeKey(keys)
if dodgeDash.isOff() then return end
if keys == up then
for i = 1, 2 do
schedule(i*50, function()
fullUp()
end)
end
elseif keys == right then
for i = 1, 2 do
schedule(i*50, function()
fullRight()
end)
end
elseif keys == down then
for i = 1, 2 do
schedule(i*50, function()
fullDown()
end)
end
elseif keys == left then
for i = 1, 2 do
schedule(i*50, function()
fullLeft()
end)
end
end
end
onKeyDown(function(keys)
executeKey(keys)
end)
onKeyPress(function(keys)
executeKey(keys)
end)
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